To make a watermelon in Suika Game, you merge two melons. Getting there means building a row of fruit in size order from one bottom corner, so that each merge rolls into the next: pineapples into a melon beside your first melon, and the two melons into a watermelon. The watermelon is the 11th and largest fruit, and two watermelons merged together vanish from the box.
It’s the milestone most players chase, and it usually takes a few failed attempts before the layout clicks. Here’s the build from start to finish.
What does it take to make a watermelon? #
Every fruit is two of the one below it, so the numbers double at each step:
| To make one… | You need two… | Cherry equivalent |
|---|---|---|
| Watermelon | Melons | 1,024 |
| Melon | Pineapples | 512 |
| Pineapple | Peaches | 256 |
| Peach | Pears | 128 |
| Pear | Apples | 64 |
| Apple | Persimmons | 32 |
You’ll drop far fewer than 1,024 pieces, because strawberries, grapes, dekopons and persimmons also come from the top. Even so, the table shows the problem: a watermelon needs a lot of material in a small box. You can’t afford to waste space, which is why layout matters more than luck. If you need a refresher on the chain, see the Suika Game fruit order.
Step 1: Pick a corner and anchor it #
Choose the bottom-left or bottom-right corner. Your biggest fruit will live there for the whole run. Early on, that might be your first persimmon or apple. As the run goes on, it grows into a peach, a pineapple and eventually your first melon.
Never let a large fruit settle in the middle of the box. It splits the space into two cramped halves, and neither will have room to build a melon.
Step 2: Build a descending row #
Along the bottom, next to your anchor, keep fruit in shrinking size order. The target shape when you’re close to a watermelon looks like this:
[melon] [pineapple] [peach] [pear] [apple] [open space for small fruit]
This row is the whole trick. When you merge two persimmons into an apple at the open end, the new apple touches the apple in the row and becomes a pear. The pear touches the pear and becomes a peach, and so on up the line. With a complete row, one persimmon merge can cascade into a watermelon in six steps.
Step 3: Feed the small end #
Drop cherries, strawberries and grapes into the open space at the far end of the row. Let them merge up to persimmons there. Don’t drop small fruit near the corner; it slides into gaps around the big fruit and gets stuck. Our watermelon game strategy guide covers the feeding pattern in more detail.
Step 4: Make the first melon, then build the second right beside it #
Your first melon forms in or near the corner. Now the goal changes: you need a second melon, and it has to form touching the first. That means your next pineapple must form beside your first pineapple, which sits next to the melon.
This is where most attempts fail. If the second melon forms on the far side of the box, the two melons will sit apart, and there’s rarely room to push them together. Keep the whole row packed toward the corner.
Step 5: Leave room for the watermelon #
A watermelon is much bigger than a melon. When two melons merge, the watermelon forms between them and needs space to settle. If your pile is already near the top line, the new watermelon can push fruit over it and end the run.
Before you set off the final cascade, look at the headroom. If the box is crowded, spend a few drops clearing small merges first.
Why your watermelon attempts keep failing #
| What goes wrong | Why it happens | The fix |
|---|---|---|
| Two melons on opposite sides | The row was never packed toward one corner | Build every big fruit next to the one above it |
| Box full of small fruit | Small fruit was dropped near big fruit and got stuck | Feed small fruit at the far end only |
| Game over right after a big merge | The new fruit had no room | Leave headroom before the final merges |
| A stray pear or peach blocks the row | A bad drop landed mid-row | Build its partner right next to it, or work around it early |
For more of these, read why you keep losing at Suika Game.
What about a double watermelon? #
When two watermelons merge, they disappear, which frees an enormous amount of space. That’s what lets top players keep a run going much longer. Building a second watermelon while the first one fills the corner is the hardest thing in the game, because the first watermelon takes up so much room. Get comfortable making one watermelon reliably before you try.
Practicing on your phone #
The same corner-and-row build works in other drop-and-merge games. Merge Panda, a free game for iPhone and Android, has a Watermelon too, but it’s only the 7th of 11 tiers. After it come Bamboo, Panda Cub, Mama Panda and the Emperor Panda. That makes it good practice: you’ll build watermelons often on the way to bigger goals. It adds a combo multiplier for merges chained within about 2.2 seconds, which rewards exactly the cascades a good row produces. It’s independent of Suika Game. See how to get the Emperor Panda for its full ladder.
Frequently asked questions #
How many merges does it take to make a watermelon in Suika Game? #
Ten steps separate a cherry from a watermelon, and each step needs two of the fruit below. In cherry terms, one watermelon equals 1,024 cherries. In practice you’ll drop a few hundred pieces or fewer, because larger fruit also drops from the top.
What do two melons make in Suika Game? #
A watermelon. It’s the final fruit in the chain. There’s nothing bigger, so two watermelons that touch simply vanish from the box.
Where should the watermelon be built? #
In one of the bottom corners. Build your first melon in the corner and your second right next to it. A watermelon formed in the middle of the box leaves little usable space on either side.
Is making a watermelon luck or skill? #
Mostly skill. Random fruit order and physics add variety, but the corner-and-row layout makes a watermelon achievable with ordinary luck. Players who scatter their fruit rarely get one.